The field of digital arts and multimedia comprises a wide range of artforms, techniques, and technologies that enable creative professionals to tell stories, convey information, and develop entertaining and immersive experiences through the use of digital technology.
Digital artwork and multimedia projects are key to a wide range of industries, from entertainment and education to product design, advertising, and medicine. The entries in this work will provide a solid background in digital arts and multimedia and help readers to develop a deeper and meaningful understanding of this ever-changing field.
- Computer animation
- Digital art and non-fungible tokens (NFTs)
- Digital art installations
- Electronic music
- Graphics formats
- Media codecs
- Video game design
- Virtual reality
- Web graphic design
Featuring approximately 125 individual essays as well as a glossary, bibliography, and index, Principles of Digital Arts & Multimedia will be an invaluable resource for students at the high school and undergraduate levels, particularly those considering further education or careers in the digital and multimedia arts.