Principles of Digital Arts & Multimedia
The field of digital arts and multimedia comprises a wide range of artforms, techniques, and technologies that enable creative professionals to tell stories, convey information, and develop entertaining and immersive experiences through the use of digital technology.
Digital artwork and multimedia projects are key to a wide range of industries, from entertainment and education to product design, advertising, and medicine. The entries in this work will provide a solid background in digital arts and multimedia and help readers to develop a deeper and meaningful understanding of this ever-changing field.
This new resource delves into the inventive world of digital art creation and design, covering the history and evolution of related technology, explaining common terms and concepts, and addressing recent developments. The breadth of coverage makes this an indispensable resource for individuals interested in making digital art, music, building plans, films, and other technologically produced creations.
This work begins with a comprehensive Editor's Introduction to the topic of digital arts & multimedia written by Joy Crelin that discusses, among other things, how entertainment and media have been revolutionized by digital means of production, especially computer-generated imagery (CGI).
Following the Introduction, Principles of Digital Arts & Multimedia includes 120+ entries that follow a convenient alphabetical arrangement, making subjects easy to locate. Entries begin by specifying related Fields of Study, followed by an Abstract and then a list of Key Concepts summarizing important points; all entries end with a helpful Further Reading section.
Some of the following entries include:
- Computer animation
- Digital art and non-fungible tokens (NFTs)
- Digital art installations
- Electronic music
- Graphics formats
- Media codecs
- Typography
- Video game design
- Virtual reality
- Web graphic design
The wide variety of industries that employ digital media, from automotive manufacturing to architecture, are touched on, as well as what education and training is available. Augmented and virtual reality, nonfungible tokens (NFTs), and the increasing intersection of digital arts and multimedia and artificial intelligence round out the book. The ethical concerns associated with limiting the impact of AI tools on creative professionals, most recently brought to the fore by the SAG-AFTRA strike, are also covered.
This work also includes helpful appendices, including:
- Bibliography
- Glossary
- Organizations
- Subject Index
Principles of Digital Arts & Multimedia will be an invaluable resource for students at the high school and undergraduate levels, particularly those considering further education or careers in the digital and multimedia arts.
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