Principles of Animation & Game Design
This new resource introduces readers to foundational topics related to game design and animation. From the history of animation and film to modern game development, this volume explores the progression of animation technology throughout history, important techniques and innovations, and notable games, films, and companies that have influenced the industry.
Principles of Animation & Game Design begins with a comprehensive Editor’s Introduction to this important topic written by Joy Crelin. This volume continues to expand on different facets of animation and game design in its 100+ entries organized into three categories:
- History and Concepts
- Technologies and Innovations
- Major Works and Companies
An exploration of a variety of important topics that fall within the three categories follows. Entries in Principles of Animation & Game Design range from one to five pages in length. Topics discussed include:
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Entries begin with a brief Abstract describing the key elements of the article, followed by Key Concepts, Summary, and Significance sections. All entries end with helpful Further Reading recommendations.
This work also includes helpful appendices, including:
- Bibliography
- Glossary
- Organizations
- Subject Index
Principles of Animation & Game Design, as well as all Salem Press reference books, is available in print and as an e-book. Please visit www.salempress.com for more information.
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